Take your favorite fandoms with you and never miss a beat. Take your favorite fandoms with you and never miss a beat. Location Most inhabitants were not aware that Strahd was a vampire. His ruling style was mostly through proxy, as he made few public appearances and all the duties of tax collection were carried out by the villages' burgomasters. The mists were controlled by Strahd, who could choose to open or close the boundaries of his domain at will. Winters were usually long and bitter. Barovia from the Ravenloft module was merely a small town at the foot of a mountain, with surrounding forests. Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. [5], The sky of Barovia was permanently overcast with storm clouds. Fanes of Barovia - As the mists swarm around the little village of Barovia, you and your companions find yourself lodge in Blood on the Vin Barovia is a kingdom trapped in the Demiplane of Dread attached to or nested within the Shadowfell. The creatures, always surrounded by the ever-present mists, killed villagers and kidnapped their children during nights of full moon. Basic information[1] Encounters in Barovia is a 5e module that consists of 18 encounters that will enhance your Barovian experience! Land animals such as deer, rabbits, rats, wolves, and black bears were common in the woods. Plus Barovia is not a Demiplane itself it was by powerful magics put into one. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. 577 BC, Avgust: The vampire Duke Gundar enters Barovia … The evergreen forest of the Svalich Woods covered the entire valley, which was trespassed by the Old Svalich Road that ran from East to West. If you put in an area of the realms then only people from that area can end up in Barovia. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. After the death of Strahd von Zarovich, there was a mass exodus from Barovia. This does not make it less dangerous than the Forgotten Realms. Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. * [[Barovia (Village)]] * [[Castle Ravenloft]] * [[Crossroads]] * [[Ivlis Marsh]] * [[Lysaga Hill]] * [[Old Svalich Road]] * [[Svalich Woods]] * [[Tser Fa Last edited by DMThac0 : May 6, 2019 Rollback Post to Revision RollBack Barovia has a predominantly human population but it does contain other races, such as dusk elves. Fair Barovia is a campaign for Dungeons & Dragons 5th edition based on a heavily-modified Curse of Strahd. [8], Barovia was ruled by Strahd, who was known by the population as "the devil Strahd". The pact inadvertently caused the death of Tatyana and ended up turning Strahd into a vampire and imprisoning him within the realm. The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. [16] Later, the group met Davian Martikov, a wereraven member of the Keepers of the Feather, at the Wizard of Wines Winery, who allowed them to stay for the night. The next day, having received a bottle of the locally-produced Red Dragon Crush, the group left for the fishing village of Vallaki. Barovia is a Demi-plane on its own. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. This way people from all over can end up in Barovia and from different planes. The gothic horror theme plays a huge role in this new module. After years looking after her and failing to turn her into a vampire to prevent her death, in the Year of the Rose, 1098 DR, Jander was transported to Barovia by the Dark Powers, vowing to take revenge upon whoever had been responsible for her fate. If you're running a campaign in Faerûn or Barovia and you're looking for a dedicated player to fill out the party ranks, send me a PM! known as Barovia–that characters can walk into from anywhere in the world. Originally, Barovia was home to worshippers of Lathander, a benevolent solar deity from Faerun, but Executive Meddling over fears about licensing issues resulted in the church being reworked to a historically muddled "offshoot" of the Lathanderian church. Another Barovian deity was known simply as Mother Night, believed to preside over the nighttime.[24]. For other definitions of Barovia, see Barovia (disambiguation). [12] Moreover, a group of vistani travelers from Barovia camped near Daggerford and started harassing the villagers, to the dismay of Duchess Morwen Daggerford. His left hand was withered and appeared burnt after contact with the Holy Symbol of Ravenkin… Demiplane in the Domains of Dread[2] The realm was a prison for its darklord, the vampire Strahd von Zarovich, as well as the entire population of the valley. Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. Which ruins a lot of things about. Forgotten Realms Wiki is a FANDOM Games Community. [6], Much of the lower hilled forests throughout Barovia were made up of hardwood trees, such as beech, cherry, hazelnut, and oak. 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. Barovia The valley of Barovia is located northeast of Faerun but has always been notoriously difficult to find due to the shifting mist, perilous mountain passes and thick forests. Count Strahd von Zarovich is a fictional character originally appearing as the feature villain in the highly popular Advanced Dungeons and Dragons adventure module I6: Ravenloft.Later, this character and his world would be explored in follow-up modules, novels, and the Ravenloft campaign setting.Within this setting, Strahd is the first and best-known of Ravenloft's darklords. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Barovia?oldid=614180. After an unsuccessful attempt to defeat Strahd and escape the realm, Mordenkainen went insane and lost his spellbook and staff. 1 Variants 1.1 Diversity Day-Trip 1.2 Late Game 2 Waves Backtracking Through Barovia - Idle Champions of the Forgotten Realms Wiki Settlements in Barovia After being nearly defeated by Strahd's overwhelming magical and physical power, the group ws transported to the Spine of the World by the power of the locket, which contained a fragment of the soul of Strahd's brother, Sergei. Barovian Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. Strahd has quite a history in the worlds of D&D, some of what the players may have … 577 BC, Avgust: The vampire Duke Gundar enters Barovia … Originally a location in a forgotten world of the Prime Material plane, the entire valley was transported to the Shadowfell by mists controlled by evil entities known as the Dark Powers. After discovering the true nature of Strahd, Jander attempted to destroy him, but ended up only severely injuring him. Barovia was a small and ancient kingdom in Faerûn, located inland from the Sword Coast, where the river Iblis met the Svalitch wood. Originally, Barovia was home to worshippers of Lathander, a benevolent solar deity from Faerun, but Executive Meddling over fears about licensing issues resulted in the church being reworked to a historically muddled "offshoot" of the Lathanderian church. Planar Traits Ravenloft is unique among the various campaign settings in that, unlike Faerun or Krynn, or even Athas, Ravenloft doesn’t occupy a planet or even a continent–instead, Ravenloft is a Twilight Zone-esque demiplane (of dread!) Barovia is the name of a location within the fictional universe of the Dungeons & Dragons role-playing game. The location is loosely based on the real world Transylvania. The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. Other lands lie in distant corners of the world, but Faerun is the center of it all, the crossroads and crux upon which all else turns. They served Strahd von Zarovich before his death as informants in exchange for the freedom to come and go from Barovia as they please. He originated on the Prime Material Planes. This does not make it less dangerous than the Forgotten Realms. In the struggle, they were all transported by the mists into Barovia. [4], In the Year of the Wandering Elfmaid, 1072 DR, the sun elf vampire Jander Sunstar encountered Anna, a fragment of Tatyana's soul who had been trapped in an asylum in Waterdeep for almost a century. The whole area is only a few square miles, so it can be dropped pretty much in any mountain range next to a forest. Even during the brightest hours of the day, light was unnaturally muted and dimmed, and did not affect normally sensitive creatures such as vampires. The Barovia of which this article is the subject is a country/domain of Ravenloft. In Barovia, you can travel from the East gate on the Old Svalich Road to the West one in about 10 hours, without considering rests, encounters, etc. Geography At the center of the valley, south of the slopes of Mount Baratok, stood a large lake known as Lake Zarovich, which was fed by melting snow from the mountain. [15], During their stay in the valley, the heroes met Madame Eva, who foretold that Minsc would fail to rid that realm of its evil. It's another plane of existence, another page in … Many of its inhabitants have now left to Faerûnto find better lives. Demonym 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. The curse meant that no one who entered Barovia could ever leave; anyone making such an attempt would meet with a horrible, choking death. For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles. Barovia in the Forgotten Realms - Where to stick it? Barovia article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting. [19][20][21], The writer Volothamp Geddarm visited Barovia with the objective of mapping it, after being offered a commission of 99 gp by his rival Randilus Qelver, who suggested that Volo enter Barovia through a path in the Wood of Sharp Teeth. World Map The next day, when intercepted by Strahd himself, Volo used the charm to return to Faerûn. The country was accessed via the old Svalitch Rd, which led through iron gates into a valley perpetually shrouded in fog. The pact involved the murder of his brother Sergei von Zarovich so that Strahd could take Sergei's wife Tatyana, with whom he had fallen madly in love. Few areas were easily traversable, and it was always dangerous to stay off the road. 683 BC, Mai: The domain of Kartakass is formed for Harkon Lukas, who originally hailed from the land of Cormyr, on the continent of Faerun. There, he befriended Strahd, then still an inexperienced vampire, and, over more than 25 years, taught him much of his vampiric skills, including the ability to communicate with and control animals. [14], Another group of werewolves led by Sangin traveled to Baldur's Gate in search of a locket that possessed the power to free certain individuals from the Domain of Dread. The location is loosely based on the real world Transylvania. It's not connected to any known world. Barovia first appeared as the setting of I6: Ravenloft. * In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. [6][5], Originally part of a world in the Material Plane, sometime before the 11th century DR, Barovia was conquered by then-human general Strahd and his army. During his visit, Volo met the vampire hunter Ezmerelda d'Avenir, who helped him slay a vampire spawn called Andramar. Great Wheel His skin was the color of pale gold and he had expressive silver eyes. Below, I’ll describe some of what has to be dealt with in general for this, but since you’re not playing in Eberron there isn’t really any reason you need to pin any of these answers down. Ravenloft is my favorite setting in Faerun, I just want to dive in and start touring Barovia. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Count Strahd von Zarovich. Son of Barov von Zarovich and Ravenia von Roeyen. In many locations, the mists partially or completely obscured vision. Dozens of nations, hundreds of citystates, and countless tribes, villages, and settlements dot its expanse. The valley of Barovia was the oldest and best known of the Domains of Dread. After stealing the locket from the Temple of Kelemvor in the Lower City, they were intercepted by the Heroes of Baldur's Gate. However, Strahd was a feared tyrant who took whatever he wanted and whom no one dared disobey. [22][23], One of the deities that looked over Barovia before it became part of the Demiplane of Dread was known as the Morninglord, who shared many characteristics with the Faerûnian deity Lathander, such as an association with dawn and renewal. The country was accessed via the old Svalitch Rd, which led through iron gates into a valley perpetually shrouded in fog. [5], The valley was located between Mount Baratok to the north and Mount Ghakis to the south. As described above, you can connect Eberron to the Great Wheel, but it is awkward. The sky was populated with ravens, hawks and songbirds, as well as nocturnal bats and owls. He was the older brother of Sergei and Sturm. It was later transported to the Shadowfell by the Dark Powers, as a consequence of a pact struck with Strahd to grant him eternal life. Rictavio the Magnificent is a traveling half-elf bard, carnie entertainer, and circus ringmaster (“Rictavio the Magnificent and his Circus of Wonders”) from a faraway land, most likely somewhere in Faerun. Barovia is a mist-shrouded region ruled by the vampire Strahd. It and the original country of Barovia are based on Romania. Barovia [1], It was bordered to the south by the domain of Hazlan. The original module makes no mention of the Realms, and suggests that Barovia be located in whatever campaign setting the DM is using. It is the setting for the second part of the campaign A Grand Tour of the Sword Coast. Inhabitants of Barovia As described above, you can connect Eberron to the Great Wheel, but it is awkward. After the death of their master, many Vistani have left to Faerûn for fear of persecution by the people of Barovia. Barovia was never in the Sword Coast, Faerun, Forgotten Realms, etc. ENTER THE MISTS OF BAROVIA IN NEVERWINTER: RAVENLOFT NOW AVAILABLE ON PC Venture Beyond the Forgotten Realms to a Land Defined by Dangerous Nights, Deadly Creatures and the Rule of Count Strahd von Zarovich Today, Perfect World Entertainment Inc., a leading publisher of free-to-play MMORPGs, and Cryptic Studios announced Neverwinter: Ravenloft is now available … Backtracking Through Barovia is one of the adventures in the campaign A Grand Tour of the Sword Coast. At higher elevations the predominant trees were evergreens, such as fir, pine, and spruce. The purpose of the vistani, also servants of Strahd, was to lure adventurers into the realm. In each of its iterations, the area is inspired by the Dracula legend and popular misconceptions of Transylvanian geography. Organizations in Barovia A good spot might be in Greyvale, where the High Forest abuts the Greypeak Mountains. Campaign: Travels in Barovia Joe is planning to host a campaign set in Barovia, a land lost in time, currently under the stewardship of one Count Strahd von Zarovich. A semi-aside: connecting Eberron to the Great Wheel. The Morninglord's influence was felt during daytime, but prayers to him went unanswered since Barovia was cursed to the Shadowfell. A semi-aside: connecting Eberron to the Great Wheel. For comparison, the Forgotten Realms in D&D 5e is about 5 million square miles. The maps for it can be found either in the Curse of Strahd printed materials, or on Mike Schley's site, where he's offered them up for sale separately. The Vistani are a group of travelers in the Forgotten Realms Campaign of Nat19. Barovia first appeared as the setting of I6: Ravenloft. [3][9] It remained the only Domain of Dread for nearly two centuries, until other realms started joining it. The gothic horror theme plays a huge role in this new module. It's like having a rewind button for your campaign. New as level 70 new, tough but it is possible if you get in through a party. It is a copy of a country of the same name on a planet in the Prime Material Planes. The kingdom's border was about two and a half days ride from Waterdeep. Welcome to Fair Barovia! [5], The valley was completely surrounded by deadly mists that sapped the life force and could rapidly kill anyone who ventured inside. The Dragon Friends Wiki is a FANDOM Games Community. [17][18], In Vallaki, the group was confronted with Strahd, who demanded that hey returned the locket. It is (mercifully) not connected to the Forgotten Realms in any permanent fashion. The realm was a ruled over by Count Strahd von Zarovich, and has a … Barovia was never explicitly part of the Forgotten Realms. Faerun is a region of the Forgotten Realms, situated around the Moonsea. https://thedragonfriends.fandom.com/wiki/Barovia?oldid=1095. The gates of Barovia on the Old Svalich Road. ● Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. Barovia Adventure Zone – From the Vistani Camp surrounded by a dense forest to the Ruins of Berez, Ravenloft ’s setting is a stark change of scenery from the bright and lively Protector’s Enclave. The realm was a ruled over by Count Strahd von Zarovich, and has a mixed population of humans, gnomes, elves and orcs. They ranged from 3rd-level to 8th-level, and touch all D&D pillars, all of the encounters supported by uniquely detailed maps. The Domains of Dread He had angular features but retained the noble countenance of an elf. [10][11], In the late 15th century DR, werewolf servants of Strahd traveled from Barovia to the Misty Forest near Daggerford. Both mountains were part of a larger mountain range known as the Balinok Mountains. He also visited the Blood of the Vine tavern in the village of Barovia and the Blue Water Inn in Vallaki, where he met another vampire hunter, Rudolph van Richten, who revealed that Qelver was, in fact, a servant of Strahd. Strahd Von Zarovich, Strahd the XI, was allegedly the first Vampire and Darklord of the Ravenloft Barovia. However, Volo, after conferring with Elminster Aumar, was equipped with a charm designed to ensure his safe return and was magically transported straight to the realm. In DDO, The Land of Barovia is a Wilderness Adventure Area introduced with the Mists of Ravenloft expansion. Characters will begin in the Forgotten Realms in the vicinity of Phandalin (Dungeons & Dragons 5th edition Starter Set). He threw himself into the sun to end his misery afterwards, but, instead of dying, was transported to the adjacent domain of Forlorn. [13], Around the same time, the Svalich Woods briefly merged with the Quivering Forest and Twilight Marsh near Phlan. Post by Angelika Tatsu » Sat Jan 21, 2017 5:22 am. The Shadowfell, like the Feywild, is not on a map. Jander was 5 feet and 9 inches (1.8 meters) tall[note 1] and weighed 130 pounds (59 kilograms). [7], The forests of Barovia teemed with wildlife. On the contrary, it is much more dangerous! The kingdom was centered on the foreboding Castle Ravenloft , home of Count Strahd von Zarovich. He roamed the base of Mount Baratok for over a year in search for a solution to his predicament before escaping to Waterdeep, where by the Year of the Scarlet Witch, 1491 DR he was nursed back to sanity by Elminster and Storm Silverhand.[26][29]. Ravenloft was the setting/location where Barovia was placed. On the contrary, it is much more dangerous! New as level 4 new, no. Travelers coming into Barovia would breathe in this fog, and with it, the terrible curse that had been placed on the land. Locations in Barovia 724 BC, Dekavr: The lich Azalin enters Barovia and is employed by Strahd von Zarovich. The kingdom's border was about two and a half days ride from Waterdeep. The valley of Barovia was the oldest and best known of the Domains of Dread. The valley of Barovia. I am working on my homebrew variation of the Forgotten Realms and I know I want to include Barovia as part of the world. Sometime in the late 15th century DR, the archmage Mordenkainen became trapped in Barovia. Barovia. 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